#include "pch.h"

void ICCutoff::cutoff(const Board & board, int to_play, int out[200]) {
	int temp[200] = { 0 };
	int size = board.s();

	ICEngine::solve_inferior(board, temp, to_play);
	for (int i = 0; i < size * size; i++) {
		if (temp[i] == 1) {
			out[i] = 1;
		}
	}
}